

Overseer’s office – An unoccupied room which serves as your mission control room for quests.You will want two elevator shafts eventually as your vault builds up, to provide maximum mobility. Elevator – Chained together to make elevator shafts.Staff your two most butch fighters with their best weapons here to guard against invading raiders. Vault door – You get exactly one, always on the top floor at ground level.Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. Raiders don't make it past my first room (6 dwellers in a Nuka Cola Bottler with enhanced sawed-off shotguns), and deathclaws don't make it past my 4th inhabited room.īecause of these security measures, I keep my radio room fully staffed and I'm currently sitting at around 93-94% happiness.The rooms are what your vault is made of, so plan them carefully. These rooms have priority (after my wasteland wanderers) for good weapons. This means that any invaders will only encounter 6 dwellers at a time for the first 4 or 5 rooms. I have a 6-person room just by the door, and nobody in the double storage rooms/living quarters on the top couple of floors. The only remaining danger is that incidents will occur while your dwellers are still on low health. They don't stay in one room long enough to kill a dweller (the first time they go through your vault), so as long as you can kill them before they reach the end and start looping back you'll be fine. While it is much faster to carry out breeding en-masse, the radio room is nice if you're just stopping in to collect resources and SPECIAL training, since you don't have to micro-manage your population, and you don't have to wait for newcomers to grow up before assigning them to a room.ĭeathclaws aren't that big a deal if you have a reasonably large, armed population. Even if you're ignoring the newcomers it attracts (which I'm currently doing) it's useful if you have the power and guns to keep your fortress running. A well-staffed radio room helps boost the happiness of the population.
